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Компьютерный форум Ru.Board » Компьютеры » Программы » Cheat Engine | CheatEngine

Модерирует : gyra, Maz

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diman777771



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Fixes:
* Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those
* Disassembler: Fixed the description for ret #
* Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction
* Assembler: Fixed assembling reg*2/4/8+unquotedsymbol
* Plugin: Fixed the SDK for C plugins that use the disassembler callback
* Hotkeys: Fixed the attach to foreground hotkey
* Memory Scan: Fixed the percentage scan
* Memory Scan: Fixed a rare situation that could cause an error
* Memory Scan: Simple values now works with groupscan
* Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done
* Fill Memory: Now allows 64-bit addresses
* Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first
* PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes
* GUI: Fixed and restored the DPI Aware option in setting
* GUI: Some DPI fixes/adjustments here and there
* Graphical Memory view: Fixed DPI issues
* Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore
 
Additions and Changes:
 
* Lua Engine: Added autocomplete
* DLL injection: On DLL injection failure CE tries to fall back on forced injection methods
* Assembler: Added multibyte NOP
* Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)
* Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers
* Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)
* Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)
* Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)
* Disassembler: The comments now show multiple parameters
* Pointerscan: Add option to allow negative offset scanning
* Pointerscan: Add extra types to the display
* Advanced Options/CodeList: Now uses symbolnames
* Tutorial Game: Added a levelskip option when you've solved a step
* Tutorial Game: Added a secondary test
* Compare memory: Added a limit to the number of address values shown per row (can be changed)
* Address List: When the option to deactivate children is set, the children will get deactivated first
* Memory Scan: Add a lua script in autorun that lets you specify which module to scan
 
Lua:
* ExecuteCodeEx(Let's you execute code in the target and pass parameters)
* Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)
* Added addModule and deleteModule to the symbollist class
* Added the ModuleLoader class which can force load dll's
* Fixed endUpdate for the listview

Всего записей: 723 | Зарегистр. 05-06-2004 | Отправлено: 08:26 26-12-2018
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Компьютерный форум Ru.Board » Компьютеры » Программы » Cheat Engine | CheatEngine


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