diman777771
Advanced Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Fixes: * Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those * Disassembler: Fixed the description for ret # * Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction * Assembler: Fixed assembling reg*2/4/8+unquotedsymbol * Plugin: Fixed the SDK for C plugins that use the disassembler callback * Hotkeys: Fixed the attach to foreground hotkey * Memory Scan: Fixed the percentage scan * Memory Scan: Fixed a rare situation that could cause an error * Memory Scan: Simple values now works with groupscan * Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done * Fill Memory: Now allows 64-bit addresses * Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first * PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes * GUI: Fixed and restored the DPI Aware option in setting * GUI: Some DPI fixes/adjustments here and there * Graphical Memory view: Fixed DPI issues * Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and Changes: * Lua Engine: Added autocomplete * DLL injection: On DLL injection failure CE tries to fall back on forced injection methods * Assembler: Added multibyte NOP * Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) * Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers * Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't) * Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) * Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) * Disassembler: The comments now show multiple parameters * Pointerscan: Add option to allow negative offset scanning * Pointerscan: Add extra types to the display * Advanced Options/CodeList: Now uses symbolnames * Tutorial Game: Added a levelskip option when you've solved a step * Tutorial Game: Added a secondary test * Compare memory: Added a limit to the number of address values shown per row (can be changed) * Address List: When the option to deactivate children is set, the children will get deactivated first * Memory Scan: Add a lua script in autorun that lets you specify which module to scan Lua: * ExecuteCodeEx(Let's you execute code in the target and pass parameters) * Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) * Added addModule and deleteModule to the symbollist class * Added the ModuleLoader class which can force load dll's * Fixed endUpdate for the listview |