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Компьютерный форум Ru.Board » Компьютеры » Программы » 360 Extreme Explorer X (x64) | Qihoo

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WatsonRus



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Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Rasterization: Unavailable
Skia Renderer: Disabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vp8_decode
disable_accelerated_vp9_decode
disable_d3d11_video_decoder
disable_delayed_copy_nv12
disable_direct_composition
disable_direct_composition_video_overlays
disable_dxgi_zero_copy_video
disable_imagebitmap_from_video_using_gpu
disable_media_foundation_async_h264_encoding
enable_webgl_timer_query_extensions
exit_on_context_lost
force_direct_composition_full_damage_always
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend.: 1047002
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532
Applied Workarounds: disable_accelerated_vp8_decode, disable_accelerated_vp9_decode
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions
Per NVIDIA, software and hardware overlays don't work properly prior to this driver.: 911349, 1113893
Applied Workarounds: disable_direct_composition_video_overlays
Disable D3D11VideoDecoder due to crashes on NVIDIA on older drivers: 1041166
Applied Workarounds: disable_d3d11_video_decoder
Disable hardware MFT H264 encoder on older NVIDIA drivers: 1058583
Applied Workarounds: disable_media_foundation_async_h264_encoding
Disable using GPU backed resource for imageBitmap from video on d3d9: 1098445, 1105923
Applied Workarounds: disable_imagebitmap_from_video_using_gpu
VP8 decoding crashes before Windows 10 Fall Creators Update.: 1094840
Applied Workarounds: disable_accelerated_vp8_decode
Always force direct composition full damage on older Windows 10 releases: 1212825
Applied Workarounds: force_direct_composition_full_damage_always
ANGLE Features
allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
Enable compressing pipeline cache in thread pool.
enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary
enable_capture_limits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled
forceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initialization
forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource init
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allowES3OnFL10_0 (D3D workarounds): Disabled
Allow ES3 on 10.0 devices
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization.
allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Disabled
There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
call_clear_twice (D3D workarounds) 655534: Disabled
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
emulate_isnan_float (D3D workarounds) 650547: Disabled
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Disabled
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Disabled
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Disabled: false
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Disabled
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: false
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported    2022-07-20T13:33:51.630Z
Chrome version    Chrome/95.0.4638.69
Operating system    Windows NT 6.1.7601 SP1
Software rendering list URL    https://chromium.googlesource.com/chromium/src/+/faa6c83f1f087d14b298cbf8b75b12cc050fdb17/gpu/config/software_rendering_list.json
Driver bug list URL    https://chromium.googlesource.com/chromium/src/+/faa6c83f1f087d14b298cbf8b75b12cc050fdb17/gpu/config/gpu_driver_bug_list.json
ANGLE commit id    6b6cd1ff9bfb
2D graphics backend    Skia/95 98a0cd9f0d3eb181ad34ece3ea71b3a4db45c8e9
Command Line    "S:\Download\Portable\360Chrome 2x\Chrome\Application\360chromex.exe" --user-data-dir="S:\Download\Portable\360Chrome 2x\Chrome\User Data" --locale=ru-ru --disable-background-networking --enable-fast-unload --allow-outdated-plugins --disable-logging --disable-default-apps --disable-application-cache --disable-webrtc --allow-legacy-extension-manifests --no-default-browser-check --disable-component-update --save-page-as-mhtml --process-per-site --disable-cookie-encryption --enable-offline-pages --use-angle=d3d9 --disable_d3d11_video_decoder --lang=ru --flag-switches-begin --disable-direct-write --disable-oop-rasterization --disable-features=OopRasterizationDDL,UseSkiaRenderer,Vulkan --flag-switches-end
Driver Information
Initialization time    93
In-process GPU    false
Passthrough Command Decoder    true
Sandboxed    true
GPU0    VENDOR= 0x10de [Google Inc. (NVIDIA)], DEVICE=0x11fc [ANGLE (NVIDIA, NVIDIA Quadro K2100M Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll-9.18.13.2078)], SUBSYS=0x1028103c, REV=161, LUID={0,36792} *ACTIVE*
Optimus    false
AMD switchable    false
Desktop compositing    Aero Glass
Direct composition    false
Supports overlays    false
YUY2 overlay support    NONE
NV12 overlay support    NONE
BGRA8 overlay support    NONE
RGB10A2 overlay support    NONE
Diagonal Monitor Size of \\.\DISPLAY1    26.9"
Driver D3D12 feature level    Not supported
Driver Vulkan API version    Not supported
Driver vendor    NVIDIA
Driver version    9.18.13.2078
GPU CUDA compute capability major version    0
Pixel shader version    3.0
Vertex shader version    3.0
Max. MSAA samples    8
Machine model name    
Machine model version    
GL_VENDOR    Google Inc. (NVIDIA)
GL_RENDERER    ANGLE (NVIDIA, NVIDIA Quadro K2100M Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll-9.18.13.2078)
GL_VERSION    OpenGL ES 2.0.0 (ANGLE 2.1.16718 git hash: 6b6cd1ff9bfb)
GL_EXTENSIONS    GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_NV_read_depth GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions    GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions    
Window system binding vendor    Google Inc. (NVIDIA)
Window system binding version    1.5 (ANGLE 2.1.16718 git hash: 6b6cd1ff9bfb)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
Direct rendering version    unknown
Reset notification strategy    0x8252
GPU process crash count    0
gfx::BufferFormats supported for allocation and texturing    R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode    One-copy
Partial Raster    Enabled
GpuMemoryBuffers Status
R_8    Software only
R_16    Software only
RG_88    Software only
BGR_565    Software only
RGBA_4444    Software only
RGBX_8888    GPU_READ, SCANOUT
RGBA_8888    GPU_READ, SCANOUT
BGRX_8888    Software only
BGRA_1010102    Software only
RGBA_1010102    Software only
BGRA_8888    Software only
RGBA_F16    Software only
YVU_420    Software only
YUV_420_BIPLANAR    GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
P010    Software only
Display(s) Information
Info    Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1406], scale=1, rotation=0, panel_rotation=0 internal.
Color space (sRGB/no-alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/no-alpha)    BGRX_8888
Color space (sRGB/alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/alpha)    BGRA_8888
Color space (WCG/no-alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/no-alpha)    BGRX_8888
Color space (WCG/alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/alpha)    BGRA_8888
Color space (HDR/no-alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/no-alpha)    BGRX_8888
Color space (HDR/alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/alpha)    BGRA_8888
SDR white level in nits    80
Bits per color component    8
Bits per pixel    24
Refresh Rate in Hz    59
Video Acceleration Information
Decoding (Legacy VideoDecodeAccelerator)    
Decode h264 baseline    64x64 to 1920x1088 pixels
Decode h264 main    64x64 to 1920x1088 pixels
Decode h264 high    64x64 to 1920x1088 pixels
Encoding    
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)    31
Total Disk Space (Gb)    1037
Hardware Concurrency    8
System Commit Limit (Gb)    63
D3D11 Feature Level    Unknown
Has Discrete GPU    unknown
Software Rendering    No
Diagnostics
0
b3DAccelerationEnabled    true
b3DAccelerationExists    true
bAGPEnabled    true
bAGPExistenceValid    true
bAGPExists    true
bCanRenderWindow    true
bDDAccelerationEnabled    true
bDriverBeta    false
bDriverDebug    false
bDriverSigned    false
bDriverSignedValid    false
bNoHardware    false
dwBpp    32
dwDDIVersion    11
dwHeight    1440
dwRefreshRate    59
dwWHQLLevel    0
dwWidth    2560
iAdapter    0
lDriverSize    15149048
lMiniVddSize    0
szAGPStatusEnglish    Enabled
szAGPStatusLocalized    Вкл
szChipType    Quadro K2100M
szD3DStatusEnglish    Enabled
szD3DStatusLocalized    Вкл
szDACType    Integrated RAMDAC
szDDIVersionEnglish    11
szDDIVersionLocalized    11
szDDStatusEnglish    Enabled
szDDStatusLocalized    Вкл
szDXVAHDEnglish    Supported
szDXVAModes    ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDescription    NVIDIA Quadro K2100M
szDeviceId    0x11FC
szDeviceIdentifier    {D7B71E3E-52BC-11CF-927B-25301CC2C435}
szDeviceName    \\.\DISPLAY1
szDisplayMemoryEnglish    1636 MB
szDisplayMemoryLocalized    1636 MB
szDisplayModeEnglish    2560 x 1440 (32 bit) (59Hz)
szDisplayModeLocalized    2560 x 1440 (32 bit) (59Hz)
szDriverAssemblyVersion    9.18.13.2078
szDriverAttributes    Final Retail
szDriverDateEnglish    8/9/2013 15:21:14
szDriverDateLocalized    09.08.2013 15:21:14
szDriverLanguageEnglish    English
szDriverLanguageLocalized    Английский
szDriverModelEnglish    WDDM 1.1
szDriverModelLocalized    WDDM 1.1
szDriverName    nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
szDriverNodeStrongName    oem57.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section028:9.18.13.2078:pci\ven_10de&dev_11fc&subsys_1028103c
szDriverSignDate    
szDriverVersion    9.18.0013.2078
szKeyDeviceID    Enum\PCI\VEN_10DE&DEV_11FC&SUBSYS_1028103C&REV_A1
szKeyDeviceKey    \Registry\Machine\System\CurrentControlSet\Control\Video\{573F1942-E2AB-4ABA-B1CF-A5714E966C2A}\0000
szManufacturer    NVIDIA
szMiniVdd    Н/Д
szMiniVddDateEnglish    n/a
szMiniVddDateLocalized    Н/Д
szMonitorMaxRes    
szMonitorName    Универсальный монитор PnP
szNotesEnglish    No problems found.
szNotesLocalized    Неполадок не найдено.
szOverlayEnglish    Supported
szRankOfInstalledDriver    00E00001
szRegHelpText    
szRevision    
szRevisionId    0x00A1
szSubSysId    0x1028103C
szTestResultD3D7English    Not run
szTestResultD3D7Localized    Не выполнена
szTestResultD3D8English    Not run
szTestResultD3D8Localized    Не выполнена
szTestResultD3D9English    Not run
szTestResultD3D9Localized    Не выполнена
szTestResultDDEnglish    Not run
szTestResultDDLocalized    Не выполнена
szVdd    Н/Д
szVendorId    0x10DE
Log Messages
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.

Всего записей: 37866 | Зарегистр. 03-05-2004 | Отправлено: 16:38 20-07-2022
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