WatsonRus
Platinum Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Graphics Feature Status Canvas: Hardware accelerated Canvas out-of-process rasterization: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Disabled OpenGL: Enabled Rasterization: Unavailable Skia Renderer: Disabled Video Decode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vp8_decode disable_accelerated_vp9_decode disable_d3d11_video_decoder disable_delayed_copy_nv12 disable_direct_composition disable_direct_composition_video_overlays disable_dxgi_zero_copy_video disable_imagebitmap_from_video_using_gpu disable_media_foundation_async_h264_encoding enable_webgl_timer_query_extensions exit_on_context_lost force_direct_composition_full_damage_always disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend.: 1047002 Disabled Features: gpu_rasterization Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319 Applied Workarounds: disable_dxgi_zero_copy_video Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vp8_decode, disable_accelerated_vp9_decode Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491 Applied Workarounds: enable_webgl_timer_query_extensions Per NVIDIA, software and hardware overlays don't work properly prior to this driver.: 911349, 1113893 Applied Workarounds: disable_direct_composition_video_overlays Disable D3D11VideoDecoder due to crashes on NVIDIA on older drivers: 1041166 Applied Workarounds: disable_d3d11_video_decoder Disable hardware MFT H264 encoder on older NVIDIA drivers: 1058583 Applied Workarounds: disable_media_foundation_async_h264_encoding Disable using GPU backed resource for imageBitmap from video on d3d9: 1098445, 1105923 Applied Workarounds: disable_imagebitmap_from_video_using_gpu VP8 decoding crashes before Windows 10 Fall Creators Update.: 1094840 Applied Workarounds: disable_accelerated_vp8_decode Always force direct composition full damage on older Windows 10 releases: 1212825 Applied Workarounds: force_direct_composition_full_damage_always ANGLE Features allow_compressed_formats (Frontend workarounds): Enabled: true Allow compressed formats disable_anisotropic_filtering (Frontend workarounds): Disabled Disable support for anisotropic filtering disable_program_binary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false Enable compressing pipeline cache in thread pool. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary enable_capture_limits (Frontend features) anglebug:5750: Disabled Set the context limits like frame capturing was enabled forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization forceRobustResourceInit (Frontend features) anglebug:6041: Disabled Force-enable robust resource init lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On some drivers TexImage sometimes seems to interact with the Framebuffer add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled On some drivers when rendering with no render target, two bugs lead to incorrect behavior allowES3OnFL10_0 (D3D workarounds): Disabled Allow ES3 on 10.0 devices allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true Some drivers corrupt texture data when clearing for robust resource initialization. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Disabled There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. call_clear_twice (D3D workarounds) 655534: Disabled Using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Disabled Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data emulate_isnan_float (D3D workarounds) 650547: Disabled Using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Disabled 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Disabled Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Disabled Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Disabled HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled Evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Disabled The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Disabled: false Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Disabled In specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled: false Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled Copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled Missing an option to disable mipmaps on a mipmapped texture Version Information Data exported 2022-07-20T13:33:51.630Z Chrome version Chrome/95.0.4638.69 Operating system Windows NT 6.1.7601 SP1 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/faa6c83f1f087d14b298cbf8b75b12cc050fdb17/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/faa6c83f1f087d14b298cbf8b75b12cc050fdb17/gpu/config/gpu_driver_bug_list.json ANGLE commit id 6b6cd1ff9bfb 2D graphics backend Skia/95 98a0cd9f0d3eb181ad34ece3ea71b3a4db45c8e9 Command Line "S:\Download\Portable\360Chrome 2x\Chrome\Application\360chromex.exe" --user-data-dir="S:\Download\Portable\360Chrome 2x\Chrome\User Data" --locale=ru-ru --disable-background-networking --enable-fast-unload --allow-outdated-plugins --disable-logging --disable-default-apps --disable-application-cache --disable-webrtc --allow-legacy-extension-manifests --no-default-browser-check --disable-component-update --save-page-as-mhtml --process-per-site --disable-cookie-encryption --enable-offline-pages --use-angle=d3d9 --disable_d3d11_video_decoder --lang=ru --flag-switches-begin --disable-direct-write --disable-oop-rasterization --disable-features=OopRasterizationDDL,UseSkiaRenderer,Vulkan --flag-switches-end Driver Information Initialization time 93 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x10de [Google Inc. (NVIDIA)], DEVICE=0x11fc [ANGLE (NVIDIA, NVIDIA Quadro K2100M Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll-9.18.13.2078)], SUBSYS=0x1028103c, REV=161, LUID={0,36792} *ACTIVE* Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition false Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY1 26.9" Driver D3D12 feature level Not supported Driver Vulkan API version Not supported Driver vendor NVIDIA Driver version 9.18.13.2078 GPU CUDA compute capability major version 0 Pixel shader version 3.0 Vertex shader version 3.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. (NVIDIA) GL_RENDERER ANGLE (NVIDIA, NVIDIA Quadro K2100M Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll-9.18.13.2078) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.16718 git hash: 6b6cd1ff9bfb) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_NV_read_depth GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (NVIDIA) Window system binding version 1.5 (ANGLE 2.1.16718 git hash: 6b6cd1ff9bfb) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE P010 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1406], scale=1, rotation=0, panel_rotation=0 internal. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 59 Video Acceleration Information Decoding (Legacy VideoDecodeAccelerator) Decode h264 baseline 64x64 to 1920x1088 pixels Decode h264 main 64x64 to 1920x1088 pixels Decode h264 high 64x64 to 1920x1088 pixels Encoding Vulkan Information Device Performance Information Total Physical Memory (Gb) 31 Total Disk Space (Gb) 1037 Hardware Concurrency 8 System Commit Limit (Gb) 63 D3D11 Feature Level Unknown Has Discrete GPU unknown Software Rendering No Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 11 dwHeight 1440 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 2560 iAdapter 0 lDriverSize 15149048 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Вкл szChipType Quadro K2100M szD3DStatusEnglish Enabled szD3DStatusLocalized Вкл szDACType Integrated RAMDAC szDDIVersionEnglish 11 szDDIVersionLocalized 11 szDDStatusEnglish Enabled szDDStatusLocalized Вкл szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription NVIDIA Quadro K2100M szDeviceId 0x11FC szDeviceIdentifier {D7B71E3E-52BC-11CF-927B-25301CC2C435} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 1636 MB szDisplayMemoryLocalized 1636 MB szDisplayModeEnglish 2560 x 1440 (32 bit) (59Hz) szDisplayModeLocalized 2560 x 1440 (32 bit) (59Hz) szDriverAssemblyVersion 9.18.13.2078 szDriverAttributes Final Retail szDriverDateEnglish 8/9/2013 15:21:14 szDriverDateLocalized 09.08.2013 15:21:14 szDriverLanguageEnglish English szDriverLanguageLocalized Английский szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um szDriverNodeStrongName oem57.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section028:9.18.13.2078:pci\ven_10de&dev_11fc&subsys_1028103c szDriverSignDate szDriverVersion 9.18.0013.2078 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_11FC&SUBSYS_1028103C&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{573F1942-E2AB-4ABA-B1CF-A5714E966C2A}\0000 szManufacturer NVIDIA szMiniVdd Н/Д szMiniVddDateEnglish n/a szMiniVddDateLocalized Н/Д szMonitorMaxRes szMonitorName Универсальный монитор PnP szNotesEnglish No problems found. szNotesLocalized Неполадок не найдено. szOverlayEnglish Supported szRankOfInstalledDriver 00E00001 szRegHelpText szRevision szRevisionId 0x00A1 szSubSysId 0x1028103C szTestResultD3D7English Not run szTestResultD3D7Localized Не выполнена szTestResultD3D8English Not run szTestResultD3D8Localized Не выполнена szTestResultD3D9English Not run szTestResultD3D9Localized Не выполнена szTestResultDDEnglish Not run szTestResultDDLocalized Не выполнена szVdd Н/Д szVendorId 0x10DE Log Messages GpuProcessHost: The info collection GPU process exited normally. Everything is okay. |