DikAll
Silver Member | Редактировать | Профиль | Сообщение | ICQ | Цитировать | Сообщить модератору Мляха муха! Качнул 1.2. Поставил. Поставил русик с zona... ну еще и nocd, ага, пишет: Winsock Initialized Found interface: {42368CA9-8E72-47EF-A95C-3BA33CACE2C3} TechnoTrend DVBsat PCI budget Adapter - Минипорт планировщика пакетов - 192.168.135.37/255.255.255.0 Sys_InitNetworking: adding loopback interface engine using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing File System ---------- Loaded pk4 D:/Games/QUAKE4/q4base/game000.pk4 with checksum 0x283e858 Loaded pk4 D:/Games/QUAKE4/q4base/game100.pk4 with checksum 0x8318e568 Loaded pk4 D:/Games/QUAKE4/q4base/game200.pk4 with checksum 0xce75dc68 Loaded pk4 D:/Games/QUAKE4/q4base/pak001.pk4 with checksum 0xf2cbc998 Loaded pk4 D:/Games/QUAKE4/q4base/pak002.pk4 with checksum 0x7f8d80d1 Loaded pk4 D:/Games/QUAKE4/q4base/pak003.pk4 with checksum 0x1b57b207 Loaded pk4 D:/Games/QUAKE4/q4base/pak004.pk4 with checksum 0x385aa578 Loaded pk4 D:/Games/QUAKE4/q4base/pak005.pk4 with checksum 0x60d50a1d Loaded pk4 D:/Games/QUAKE4/q4base/pak006.pk4 with checksum 0x9099ed11 Loaded pk4 D:/Games/QUAKE4/q4base/pak007.pk4 with checksum 0xaf301fff Loaded pk4 D:/Games/QUAKE4/q4base/pak008.pk4 with checksum 0x4ac6f6d9 Loaded pk4 D:/Games/QUAKE4/q4base/pak009.pk4 with checksum 0x36030c7d Loaded pk4 D:/Games/QUAKE4/q4base/pak010.pk4 with checksum 0x4b80fbda Loaded pk4 D:/Games/QUAKE4/q4base/pak011.pk4 with checksum 0x8acf4cfa Loaded pk4 D:/Games/QUAKE4/q4base/pak012.pk4 with checksum 0xbe4120b0 Loaded pk4 D:/Games/QUAKE4/q4base/pak013.pk4 with checksum 0x6ad67f40 Loaded pk4 D:/Games/QUAKE4/q4base/pak014.pk4 with checksum 0xee51cd59 Loaded pk4 D:/Games/QUAKE4/q4base/pak015.pk4 with checksum 0xf5bf4e0c Loaded pk4 D:/Games/QUAKE4/q4base/pak016.pk4 with checksum 0x2196f58c Loaded pk4 D:/Games/QUAKE4/q4base/pak017.pk4 with checksum 0x91118a35 Loaded pk4 D:/Games/QUAKE4/q4base/pak018.pk4 with checksum 0x98a14f03 Loaded pk4 D:/Games/QUAKE4/q4base/zpak_english.pk4 with checksum 0x5868f530 Loaded pk4 D:/Games/QUAKE4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b Loaded pk4 D:/Games/QUAKE4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd Loaded pk4 D:/Games/QUAKE4/q4base/zrak000.pk4 with checksum 0x531adde6 Current search path: D:/Games/QUAKE4/q4base D:/Games/QUAKE4/q4base/zrak000.pk4 (56 files) D:/Games/QUAKE4/q4base/zpak_english_02.pk4 (21 files) D:/Games/QUAKE4/q4base/zpak_english_01.pk4 (1 files) D:/Games/QUAKE4/q4base/zpak_english.pk4 (3457 files) D:/Games/QUAKE4/q4base/pak018.pk4 (3 files) D:/Games/QUAKE4/q4base/pak017.pk4 (3 files) D:/Games/QUAKE4/q4base/pak016.pk4 (193 files) D:/Games/QUAKE4/q4base/pak015.pk4 (34 files) D:/Games/QUAKE4/q4base/pak014.pk4 (552 files) D:/Games/QUAKE4/q4base/pak013.pk4 (239 files) D:/Games/QUAKE4/q4base/pak012.pk4 (1081 files) D:/Games/QUAKE4/q4base/pak011.pk4 (5620 files) D:/Games/QUAKE4/q4base/pak010.pk4 (5539 files) D:/Games/QUAKE4/q4base/pak009.pk4 (1284 files) D:/Games/QUAKE4/q4base/pak008.pk4 (1289 files) D:/Games/QUAKE4/q4base/pak007.pk4 (1330 files) D:/Games/QUAKE4/q4base/pak006.pk4 (1343 files) D:/Games/QUAKE4/q4base/pak005.pk4 (1395 files) D:/Games/QUAKE4/q4base/pak004.pk4 (2249 files) D:/Games/QUAKE4/q4base/pak003.pk4 (1281 files) D:/Games/QUAKE4/q4base/pak002.pk4 (313 files) D:/Games/QUAKE4/q4base/pak001.pk4 (5837 files) D:/Games/QUAKE4/q4base/game200.pk4 (9 files) D:/Games/QUAKE4/q4base/game100.pk4 (2 files) D:/Games/QUAKE4/q4base/game000.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. --------------------------------------------- ------------ Initializing Decls ------------- Loading guides.... 64 loaded WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1 WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29 WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53 WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78 WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1 WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12 WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20 WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28 WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36 WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44 WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52 WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60 WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68 WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76 WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94 WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102 WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110 WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118 WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141 WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142 340ms to load 1071k of material 58ms to load 43k of skin 161ms to load 720k of sound 3ms to load 1k of materialType 449ms to load 2889k of lipSync 80ms to load 105k of playback 1150ms to load 1671k of effect --------------------------------------------- -------- Initializing renderSystem ---------- using ARB renderSystem renderSystem initialized. --------------------------------------------- Found default language English with VO .... found additional language 'french' without VO .... found additional language 'italian' without VO .... found additional language 'spanish' without VO 632 strings read from strings/english_code.lang 1654 strings read from strings/english_guis.lang 5616 strings read from strings/english_lips.lang 5619 strings read from strings/english_mappack.lang 6088 strings read from strings/english_maps.lang 3 strings read from strings/french_mappack.lang 3 strings read from strings/italian_mappack.lang 3 strings read from strings/spanish_mappack.lang Couldn't open journal files execing default.cfg couldn't exec editor.cfg execing Quake4Config.cfg couldn't exec autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------------ Input Initialization ----------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. --------------------------------------------- ...initializing QAL ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded ...checking for ALC_ENUMERATION_EXT: succeeded ...shutting down QAL ...unloading OpenAL DLL ...initializing QAL ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded ...shutting down QAL ...unloading OpenAL DLL sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_NV_blend_square ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_draw_range_elements ...using GL_EXT_blend_minmax ...using GL_NV_float_buffer ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using NV_vertex_program ...using NV_fragment_program ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_ARB_shader_objects ...using GL_ARB_fragment_shader ...using GL_ARB_vertex_shader ...using GL_ARB_shading_language_100 ...using EXT_depth_bounds_test ---------------- R_NV20_Init ---------------- --------------------------------------------- ----------------- R200_Init ----------------- Not available. ---------------- R_ARB2_Init ---------------- Available. --------------------------------------------- ------------ R_ReloadARBPrograms ------------ glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/SimpleInteraction.vfp glprogs/SimpleInteraction.vfp glprogs/md5rInteraction4.vp glprogs/md5rInteraction1.vp glprogs/md5rInteraction.vp glprogs/md5rSimple4.vp glprogs/md5rSimple1.vp glprogs/md5rSimple.vp glprogs/md5rStdTex4.vp glprogs/md5rStdTex1.vp glprogs/md5rStdTex.vp glprogs/md5rSkyBox4.vp glprogs/md5rSkyBox1.vp glprogs/md5rSkyBox.vp glprogs/md5rEnvNormal4.vp glprogs/md5rEnvNormal1.vp glprogs/md5rEnvNormal.vp glprogs/md5rEnvReflect4.vp glprogs/md5rEnvReflect1.vp glprogs/md5rEnvReflect.vp glprogs/md5rEnvBump4.vp glprogs/md5rEnvBump1.vp glprogs/md5rEnvBump.vp glprogs/md5rShadow4.vp glprogs/md5rShadow1.vp glprogs/md5rShadow.vp glprogs/md5rBasicFog4.vp glprogs/md5rBasicFog1.vp glprogs/md5rBasicFog.vp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt glprogs/arbVP_depth.vp glprogs/arbFP_depth.fp glprogs/arbFP_depth_coc.fp --------------------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem reloading textures/common/debuggraph. reloading makeIntensity( gfx/lights/squarelight1a). reloading gfx/lights/squarelight1. reloading gfx/lights/round. reloading gfx/guis/mainmenu/splash. reloading gfx/guis/soundmeter/audiobg. reloading gfx/guis/white. reloading gfx/guis/guicursor_arrow. reloading gfx/guis/guicursor_hand. reloading gfx/guis/scrollbarh. reloading gfx/guis/scrollbarv. reloading gfx/guis/scrollbar_thumb. reloading gfx/guis/scrollbar_right. reloading gfx/guis/scrollbar_left. reloading gfx/guis/scrollbar_up. reloading gfx/guis/scrollbar_down. reloading gfx/2d/bigchars. found DLL in pak file: D:/Games/QUAKE4/q4base/game000.pk4/gamex86.dll copy gamex86.dll to D:/Games/QUAKE4/q4base/gamex86.dll ******************** ERROR: wrong game DLL API version ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window Я эти gamex86.dll и копировал, и удалял - всеравно. В чем дело? Помагите! |